AI Insights · Timothy · July 2024
Top 5 Otome Games Performance in Kuwait Q2 2024
In Q2 2024, the top 5 Otome games in Kuwait showcased varied performance across weekly downloads, revenue, and active users, with notable trends in user engagement and earnings.
In Q2 2024, the Otome game category in Kuwait displayed intriguing trends across the top 5 applications, according to Sensor Tower data. Here's a closer look at the performance of these games on a unified platform.
Love and Deepspace from InFold Pte. Ltd. saw fluctuating weekly revenue, peaking at approximately $1.3K in the final week of June. Weekly downloads were modest, with a high of 84 in the second week of April, and weekly active users remained relatively stable, ranging from 340 to 451 throughout the quarter.
IkemenSengoku Otome Anime Game by CYBIRD experienced minimal revenue, with a slight uptick to $40 in mid-June. Downloads were sporadic, with the highest weekly downloads reaching 19 in the third week of June. Active users were low, peaking at 32 in the first week of April.
Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION showed consistent revenue, with a peak of $79 in late April. Downloads were steady but low, with a maximum of 9 in the last week of June. Active users ranged from 45 to 63, maintaining a stable user base throughout the quarter.
Is It Love? Drogo - vampire by 1492 Studio had no reported revenue. Downloads were minimal, with a peak of 16 in the second week of June. Active users data was only available for mid-June, showing 27 users.
Finally, Blood in Roses - Otome Game also from NTT SOLMARE CORPORATION, did not report any revenue. Downloads were low, with the highest being 14 in the second week of June. Active users data was not provided.
For more detailed insights and data, visit Sensor Tower.